What will be the output of the following program?
#includeclass Base { public: char S, A, M; Base(char x, char y) { S = y - y; A = x + x; M = x * x; } Base(char, char y = 'A', char z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { char x, y, z; public: Derived(char xx = 65, char yy = 66, char zz = 65): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(0-1); return 0; }
What will be the output of the following program?
#includeclass Base { public: int S, A, M; Base(int x, int y) { S = y - y; A = x + x; M = x * x; } Base(int, int y = 'A', int z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { int x, y, z; public: Derived(int xx = 65, int yy = 66, int zz = 67): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(-1); return 0; }
Which of the following statement is correct about the program given below?
#includestatic double gDouble; static float gFloat; static double gChar; static double gSum = 0; class BaseOne { public: void Display(double x = 0.0, float y = 0.0, char z = 'A') { gDouble = x; gFloat = y; gChar = int(z); gSum = gDouble + gFloat + gChar; cout << gSum; } }; class BaseTwo { public: void Display(int x = 1, float y = 0.0, char z = 'A') { gDouble = x; gFloat = y; gChar = int(z); gSum = gDouble + gFloat + gChar; cout << gSum; } }; class Derived : public BaseOne, BaseTwo { void Show() { cout << gSum; } }; int main() { Derived objDev; objDev.BaseTwo::Display(10, 20, 'Z'); return 0; }
What is correct about the following program?
#includeclass Base { int x, y, z; public: Base() { x = y = z = 0; } Base(int xx, int yy = 'A', int zz = 'B') { x = xx; y = x + yy; z = x + y; } void Display(void) { cout<< x << " " << y << " " << z << endl; } }; class Derived : public Base { int x, y; public: Derived(int xx = 65, int yy = 66) : Base(xx, yy) { y = xx; x = yy; } void Display(void) { cout<< x << " " << y << " "; Display(); } }; int main() { Derived objD; objD.Display(); return 0; }
What will be the output of the following program?
#includeclass Base { int x, y; public: Base() { x = y = 0; } Base(int xx) { x = xx; } Base(int p, int q = 10) { x = p + q; }objDefault(1, 1); y = q; } void Display(void) { cout<< x << " " << y << endl; } class Derived: public Base { Base obj; public: Derived(int xx, int yy): Base(xx, xx + 1) { } Derived(Base objB = objDefault) { } }; int main() { Derived objD(5, 3); Derived *ptrD = new Derived(objD); ptrD->Display(); delete ptrD; return 0; }