What are the things are inherited from the base class?
Which design patterns benefit from the multiple inheritance?
What is the output of this program?
1. #include2. using namespace std; 3. class Base1 4. { 5. protected: 6. int SampleDataOne; 7. public: 8. Base1() 9. { 10. SampleDataOne = 100; 11. } 12. ~Base1() 13. { 14. } 15. int SampleFunctOne() 16. { 17. return SampleDataOne; 18. } 19. }; 20. class Base2 21. { 22. protected: 23. int SampleDataTwo; 24. public: 25. Base2() 26. { 27. SampleDataTwo = 200; 28. } 29. ~Base2() 30. { 31. } 32. int SampleFunctTwo() 33. { 34. return SampleDataTwo; 35. } 36. }; 37. class Derived1 : public Base1, public Base2 38. { 39. int MyData; 40. public: 41. Derived1() 42. { 43. MyData = 300; 44. } 45. ~Derived1() 46. { 47. } 48. int MyFunct() 49. { 50. return (MyData + SampleDataOne + SampleDataTwo); 51. } 52. }; 53. int main() 54. { 55. Base1 SampleObjOne; 56. Base2 SampleObjTwo; 57. Derived1 SampleObjThree; 58. cout << SampleObjThree.Base1 :: SampleFunctOne() << endl; 59. cout << SampleObjThree.Base2 :: SampleFunctTwo() << endl; 60. return 0; 61. }
What is the output of this program?
1. #include2. using namespace std; 3. struct a 4. { 5. int count; 6. }; 7. struct b 8. { 9. int* value; 10. }; 11. struct c : public a, public b 12. { 13. }; 14. int main() 15. { 16. c* p = new c; 17. p->value = 0; 18. cout << "Inherited"; 19. return 0; 20. }
What is the output of this program?
1. #include2. using namespace std; 3. class student 4. { 5. public: 6. int rno , m1 , m2 ; 7. void get() 8. { 9. rno = 15, m1 = 10, m2 = 10; 10. } 11. }; 12. class sports 13. { 14. public: 15. int sm; 16. void getsm() 17. { 18. sm = 10; 19. } 20. }; 21. class statement:public student,public sports 22. { 23. int tot,avg; 24. public: 25. void display() 26. { 27. tot = (m1 + m2 + sm); 28. avg = tot / 3; 29. cout << tot; 30. cout << avg; 31. } 32. }; 33. int main() 34. { 35. statement obj; 36. obj.get(); 37. obj.getsm(); 38. obj.display(); 39. }